![]() ![]() Hades similarly offers players an absolutely gobsmacking amount of tools to play with a toolset that also grows from run to run. This feeling of finding new styles even grows after the credits as players can continually discover new consumables and artifacts that change how the game is played. It’s impossible for two runs to be exactly the same or, in many cases, similar. Returnal takes all of these variables and mixes them up in a way that leads to a third-person shooter that stays consistently fresh. RELATED: Interview: Hades Creative Director Opens up About Why Supergiant Is So Open Weighing a parasite’s debuffs and buffs is epitome of the game’s pool of choices as it clearly boils down the risk and reward inherent to each run. Malignant chests can cause, well, malignancy but can also yield a sweet reward. Secret rooms may offer a leg up or a quick trip back to the start of the loop. Limited keys means only a limited amount of secret doors can be opened. A whole assortment of consumables offer a quick one-time assist, but players can’t hold them all at once. There’s a whole arsenal of alien weapons ready to blast, each with a host of random mods. One of Returnal’s many strengths is that it constantly throws choices in front of the players. Yet these two camera angles only put the same roguelite core through a different lens. The perspective is an easy differentiator since Hades is an isometric hack-and-slasher while Returnal is a third-person shooter. Hades and Returnal seemingly don’t have that much in common. Given its quality and AAA stature, it probably naturally got many people into the genre and those people should not miss out on Hades, one of the best roguelikes - if not the best - as it makes its debut on PlayStation (and Xbox) platforms. However, it’s also one of the first big-budget roguelite games, a genre almost exclusively relegated to the indie space. It’s a PlayStation 5-exclusive twitchy shooter with an intriguing story from a studio that had never made a game with a narrative in it, much less a AAA one. ![]()
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